10 times table · Speed drill
10 times table practice
Twelve quick questions covering the whole 10 times table, 1 × 10 to 12 × 10, against a 60-second target.
Multiplying by 10 shifts every digit one place to the left, turning 7 into 70. Describing that as "adding a zero" works for whole numbers but falls apart once decimals arrive, so place value is the more durable way to explain it. Automatic 10s underpin both the 5s and the 9s.
12 questions with a 60-second target — there's no cut-off, so take the time you need. Type the answer and hit Enter. Your time appears once every question is answered.
The 10 times table
- 1 × 10 = 10
- 2 × 10 = 20
- 3 × 10 = 30
- 4 × 10 = 40
- 5 × 10 = 50
- 6 × 10 = 60
- 7 × 10 = 70
- 8 × 10 = 80
- 9 × 10 = 90
- 10 × 10 = 100
- 11 × 10 = 110
- 12 × 10 = 120
Parent questions
- When do children learn the 10 times table?
- Year 2 in England, alongside the 2s and 5s. It is normally the quickest table to secure because the pattern is so regular.
- Should I teach "just add a zero"?
- It is a handy shortcut for whole numbers, but it stops being true for decimals — 0.7 × 10 is 7, not 0.70. Framing it as digits moving one place left avoids having to unteach it later.
- Which tables lean on the 10s?
- The 5s and the 9s. Halve a 10s fact for the 5s, or subtract the multiplier from it for the 9s, so fluent 10s shorten the route to both.
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